![]() ![]() Players can learn how to make a gooddecision at right moment and learn the financial conceptswhich they may need after graduate from high school.Keywords- Multiplayer Online Role Playing Game Children Youth Educational Game Game-based Learning FinanceEducation Money ManagementI. ![]() At that moment, theavatar should have enough savings and money to supporthis/her rest of life. At the end, after 29 days (in real-world), his/her avatarwill reach 65 yrs old and has to retire. S/he needs to finda job for making money to support his/her daily livingexpenses to open a bank account for saving money and start tobuild his/her credit to have him/herself insurance policy tocover the possible emergent extra expenses and protect fromlosing job accidentally to rent/buy a apartment/house forliving and, even to enroll higher education/certificate furtherto make him/herself more competitive and get job of higherpaid. In which students play an 18 years oldmale/female character and start his/her life. Pecunia is developed withopen-source Second-Life similar server (OpenSim) and client(HippoViewer). Playinggame is attractive to children and young adults, they can trialand-errorwith different financial decision without puttingthemselves into risk situation in Pecunia, the game world.Pecunia in Latin means money. JonesAccounting and Computer EducationRed River ChangSchool of Computing and Information SystemsAthabasca to research and experiences conducted byothers around the world in the past, it seems younger childrencan benefit from finance education than older ones. Pecunia - A Life Simulation Game for Finance EducationDavid A.
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